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  • Front Flip

    Beginner here

    Attempting a front flip, reference; http://club540.com/tricktionary/front-flip

    Side


    Front


    Up


    Perspective


    scene file download link as a ZIP file; Front Flip

    Thanks to ALL for the time, help, & tips !
    Currently, I'm going through the lecture series by Richard Williams (Thank You @Sohaib3d ! , from Discord channel)

  • #2
    You are very welcome joshpurple
    I am glad that I was able to help.
    Keep on going brother

    Comment


    • #3
      Originally posted by Sohabi3D View Post
      You are very welcome joshpurple
      I am glad that I was able to help.
      Keep on going brother
      Thanks Sohabi3D !

      Originally posted by preecher
      04-13-2019, 01:50 PM
      This topic by preecher has been deleted by preecher
      Reason: sorry i posted here...
      #1
      04-13-2019, 01:47 PM
      great job. good reference there.
      Thank You preecher ! No worries ! You're always welcome to post on my threads, & Thank You for it ! I appreciate it!

      Comment


      • #4
        Hi, joshpurple

        A very good work, thanks for sharing it with us! Sorry to keep you waiting for the feedback, but here it is.



        First of all, let’s have a closer look to the key poses. You attached a good reference above to do that.

        In the 1st frame the character has an arched back and stretched hands, so that in the 2nd frame he jumps and moves his hands down to grab his knees in the 3rd frame. He also needs to pull his knees closer to the body to reduce angular momentum and spin faster to land on his feet. The center of mass pulls his body and arms forward because of inertia and this inertia is so strong that the person in the reference above even jumps right after the landing.















        To cancel this energy without jumping, he can squat lower and recline the body further back, as shown in the example above.

        Also, it’s important to pay attention to the timing. At the moment, most of the animation time is given to the squat and almost none to the jump. It can be useful to copy the timing from the reference. You need to watch it by frames and count how many frames it takes to move from one pose to the other. Windows Media Classic, QuickTime or Kinovea can help you do that.


        Center of mass should always have a smooth trajectory, which doesn’t change too suddenly.







        We see that there is a ballistic trajectory in the scene, but the center of mass doesn’t move along it. To fix that you can select the center of mass and ballistics, and then click Snap.

        You can also check this tutorial on our channel to help you do that - https://www.youtube.com/watch?v=aI2WAbuZYgk

        We hope that helps! Let us know if you have any questions and we'll be waiting to see more of your works here!

        Comment


        • #5
          Originally posted by The Cascadeur View Post
          Hi, joshpurpleA very good work, thanks for sharing it with us! Sorry to keep you waiting for the feedback, but here it is.
          We hope that helps! Let us know if you have any questions and we'll be waiting to see more of your works here!
          Thank You !!
          Very cool and very kind of you ! I sincerely appreciate it !
          It helps TONS, & there is a TON I need to improve on .
          Happy Friday & all my best !

          Comment

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