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  • The story of making our own physics-based animation software

    The story of making our own physics-based animation software

    Cascadeur was made for creating realistic action animation in 3D. The story of its development started more than 10 years ago, when the author of the idea - Evgeniy Dyabin, tried to make a basic flip in a standard 3D software.

    He spent a lot of time trying to find something like the center of mass, which he thought would be an essential feature of any animation software. For example, it is the best option for a pivot point, when you need to rotate the character in midair. It is also...
    See more | Go to post

  • Character’s pose prediction using 6 points in Cascadeur

    Character’s pose prediction using 6 points in Cascadeur

    We would like to share with you our first achievements with deep learning in character animation using Cascadeur. While working on Shadow Fight 3, we accumulated a lot of combat animations - about 1,100 movements with an average duration of about 4 seconds each. Right from the start, we knew that this would be a good data set for training some kind of neural network one day. During our work on various projects, we noticed, that animators can imagine the character’s pose by drawing a simple stick f...
    See more | Go to post
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  • The story of making our own physics-based animation software
    by Cascadeur
    Cascadeur was made for creating realistic action animation in 3D. The story of its development started more than 10 years ago, when the author of the idea - Evgeniy Dyabin, tried to make a basic flip in a standard 3D software.

    He spent a lot of time trying to find something like the center of mass, which he thought would be an essential feature of any animation software. For example, it is the best option for a pivot point, when you need to rotate the character in midair. It is also...
    14 January 2020, 18:13
  • Character’s pose prediction using 6 points in Cascadeur
    by Cascadeur
    We would like to share with you our first achievements with deep learning in character animation using Cascadeur. While working on Shadow Fight 3, we accumulated a lot of combat animations - about 1,100 movements with an average duration of about 4 seconds each. Right from the start, we knew that this would be a good data set for training some kind of neural network one day. During our work on various projects, we noticed, that animators can imagine the character’s pose by drawing a simple stick f...
    24 October 2019, 15:06
About us
Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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