Announcement

Collapse
No announcement yet.

Shading artefacts with imported model

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Shading artefacts with imported model

    Hi, I'm importing an FBX into Cascadeur 2020.3b and I am getting the following shading artifacts,

    Click image for larger version

Name:	2021-01-24-200443_928x849_scrot.png
Views:	41
Size:	66.5 KB
ID:	1531

    I didn't have this problem with previous versions.


    I'll attach the FBX, [ATTACH]n1533[/ATTACH] , but note that the normals are correct and there's not overlapping geometry.
    Thanks!

    Click image for larger version

Name:	2021-01-24-201253_1266x1100_scrot.png
Views:	54
Size:	1.29 MB
ID:	1532

    Attached Files

  • #2
    Also, when I bind the texture the problem does not go away,

    Click image for larger version

Name:	2021-01-24-202626_706x575_scrot.png
Views:	42
Size:	407.6 KB
ID:	1535

    Comment


    • #3
      I get some warnings on start up,

      Click image for larger version

Name:	2021-01-24-205145_1334x1195_scrot.png
Views:	41
Size:	467.9 KB
ID:	1537

      Comment


      • #4
        We are working on an analysis of your problem and hope to be able to give you feedback shortly.

        Comment


        • #5
          Originally posted by Tom Borovskis View Post
          We are working on an analysis of your problem and hope to be able to give you feedback shortly.
          Thank you.

          Comment


          • #6
            Hey Gabriel,
            I've got some feedback from our experts:

            It is possible that you discovered a yet unknown bug with triangulation on our side.
            Could you please try to triangulate the mesh before importing it to Cascadeur?
            This will most probably solve the issue.

            Anyway we need to find a fix. What software did you use to make the FBX file?
            Thanks for your patience and your support.

            Comment


            • #7
              Hi Tom, thanks for your help.

              I'm using MakeHuman to produce the mesh and armature. I get the problem when I export the FBX from there and import it directly into Cascadeur.

              I cannot reproduce the problem if I import the FBX into Blender, re-export as FBX. and bring that into Cascadeur, even with quads. (I get other problems, but that's for another day ; )

              The same FBX models on which Cascadeur can't shade are properly shaded in Blender when I bring them in.

              If you want to debug feel free to try out this FBX I've uploaded for you here,
              https://drive.google.com/file/d/10xM...ew?usp=sharing

              HTH,
              Gabriel






              Comment


              • #8
                Thank you! In case of any news I will ping you!

                Comment

                About us
                Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
                Join us
                Working...
                X