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  • Error in bone import

    The end of the skeletal system I created in Blender had an error in importing it, and I tried exporting it again in Maya, but it still didn't work.
    Click image for larger version

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ID:	174

  • #2
    Originally posted by mlgl View Post
    The end of the skeletal system I created in Blender had an error in importing it, and I tried exporting it again in Maya, but it still didn't work.
    Click image for larger version

Name:	SharedScreenshot.jpg
Views:	153
Size:	128.0 KB
ID:	174
    Can you please send the error message that you had?

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    • #3

      After my import, the ends of the bones will become very not normal, I tried to in the process of Rigging changes the size of the rigid body to solve this problem, but did not get my desired results.
      Attached Files

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      • #4
        Originally posted by mlgl View Post
        After my import, the ends of the bones will become very not normal, I tried to in the process of Rigging changes the size of the rigid body to solve this problem, but did not get my desired results.
        Please attach the scene file or the original fbx file here, so we could test it and see what's the problem.
        Last edited by Polina; 11 November 2019, 12:24.

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        • #5
          This is my scene files
          Attached Files

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          • #6
            Originally posted by mlgl View Post
            This is my scene files
            Thanks for the scene. Unfortunately, we couldn't really understand why this problem is happening. The joints do seem to be messed up though. Please try going to settings and reducing JointLeafSize.
            If you have the original scene that you created in Maya, please attach it here too, because it might help to figure this out.

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            • #7
              抱歉,我没有Maya的源文件,但我可以为您提供Blender的源文件。


              https://drive.google.com/file/d/1L75...P6J9hcCrq/view

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              • #8
                I have the same problem here, I imported a model from Blender and the bones at the end of the chains are huge, when I import the FBX back into Blender or in Unreal the bones are okay, I tried reducing jointleafsize to 1, no candy.

                here is the FBX file
                http://www.mediafire.com/file/xdgp7o...error.zip/file

                Here is a screenshot.
                Click image for larger version  Name:	Mad Steam Studio - bones error.jpg Views:	0 Size:	107.9 KB ID:	395
                Last edited by Mad Steam Studio; 12 March 2020, 02:36.

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                • #9
                  Originally posted by Mad Steam Studio View Post
                  I have the same problem here, I imported a model from Blender and the bones at the end of the chains are huge, when I import the FBX back into Blender or in Unreal the bones are okay, I tried reducing jointleafsize to 1, no candy.

                  here is the FBX file
                  http://www.mediafire.com/file/xdgp7o...error.zip/file

                  Here is a screenshot.
                  Click image for larger version Name:	Mad Steam Studio - bones error.jpg Views:	0 Size:	107.9 KB ID:	395
                  It's a bug that we have at the moment. Please try either of the 2:
                  1. - change joint leaf size to 0.1, or
                  2. - use the file attached below (we froze the scale of the parent object and exported to fbx again, so it works correctly now)
                  Attached Files

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