The end of the skeletal system I created in Blender had an error in importing it, and I tried exporting it again in Maya, but it still didn't work.
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Error in bone import
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Originally posted by mlgl View PostAfter my import, the ends of the bones will become very not normal, I tried to in the process of Rigging changes the size of the rigid body to solve this problem, but did not get my desired results.Last edited by Polina; 11 November 2019, 13:24.
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Originally posted by mlgl View PostThis is my scene files
If you have the original scene that you created in Maya, please attach it here too, because it might help to figure this out.
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