Announcement

Collapse
No announcement yet.

Error in bone import

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Polina
    replied
    Originally posted by Mad Steam Studio View Post
    I have the same problem here, I imported a model from Blender and the bones at the end of the chains are huge, when I import the FBX back into Blender or in Unreal the bones are okay, I tried reducing jointleafsize to 1, no candy.

    here is the FBX file
    http://www.mediafire.com/file/xdgp7o...error.zip/file

    Here is a screenshot.
    Click image for larger version Name:	Mad Steam Studio - bones error.jpg Views:	0 Size:	107.9 KB ID:	395
    It's a bug that we have at the moment. Please try either of the 2:
    1. - change joint leaf size to 0.1, or
    2. - use the file attached below (we froze the scale of the parent object and exported to fbx again, so it works correctly now)
    Attached Files

    Leave a comment:


  • Mad Steam Studio
    replied
    I have the same problem here, I imported a model from Blender and the bones at the end of the chains are huge, when I import the FBX back into Blender or in Unreal the bones are okay, I tried reducing jointleafsize to 1, no candy.

    here is the FBX file
    http://www.mediafire.com/file/xdgp7o...error.zip/file

    Here is a screenshot.
    Click image for larger version  Name:	Mad Steam Studio - bones error.jpg Views:	0 Size:	107.9 KB ID:	395
    Last edited by Mad Steam Studio; 12 March 2020, 02:36.

    Leave a comment:


  • mlgl
    replied
    抱歉,我没有Maya的源文件,但我可以为您提供Blender的源文件。


    https://drive.google.com/file/d/1L75...P6J9hcCrq/view

    Leave a comment:


  • Polina
    replied
    Originally posted by mlgl View Post
    This is my scene files
    Thanks for the scene. Unfortunately, we couldn't really understand why this problem is happening. The joints do seem to be messed up though. Please try going to settings and reducing JointLeafSize.
    If you have the original scene that you created in Maya, please attach it here too, because it might help to figure this out.

    Leave a comment:


  • mlgl
    replied
    This is my scene files
    Attached Files

    Leave a comment:


  • Polina
    replied
    Originally posted by mlgl View Post
    After my import, the ends of the bones will become very not normal, I tried to in the process of Rigging changes the size of the rigid body to solve this problem, but did not get my desired results.
    Please attach the scene file or the original fbx file here, so we could test it and see what's the problem.
    Last edited by Polina; 11 November 2019, 12:24.

    Leave a comment:


  • mlgl
    replied

    After my import, the ends of the bones will become very not normal, I tried to in the process of Rigging changes the size of the rigid body to solve this problem, but did not get my desired results.
    Attached Files

    Leave a comment:


  • Polina
    replied
    Originally posted by mlgl View Post
    The end of the skeletal system I created in Blender had an error in importing it, and I tried exporting it again in Maya, but it still didn't work.
    Click image for larger version

Name:	SharedScreenshot.jpg
Views:	149
Size:	128.0 KB
ID:	174
    Can you please send the error message that you had?

    Leave a comment:


  • mlgl
    started a topic Error in bone import

    Error in bone import

    The end of the skeletal system I created in Blender had an error in importing it, and I tried exporting it again in Maya, but it still didn't work.
    Click image for larger version

Name:	SharedScreenshot.jpg
Views:	149
Size:	128.0 KB
ID:	174
About us
Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
Join us
Working...
X