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AutoPosing turns character inside out

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  • AutoPosing turns character inside out

    I'm using Biped skeleton in 3ds max. So, I rigged it step by step like the tutorial guided me, and from the first look, the rig works correctly, but the AutoPosing tool does something strange with the skeleton. And I don't understand what I'm doing wrong. Maybe it's a bug, or perhaps I'm doing something wrong, can't tell

    I've attached a video with demonstration and project file with fbx.

    Attached Files

  • #2
    As you can see on the screenshot, the additional points on the knees are not in the right place.
    You can fix the problem by placing them as shown on the screenhot from our documentation.
    Click image for larger version

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    Click image for larger version

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