No announcement yet.

AutoPosing turns character inside out

  • Filter
  • Time
  • Show
Clear All
new posts

  • AutoPosing turns character inside out

    I'm using Biped skeleton in 3ds max. So, I rigged it step by step like the tutorial guided me, and from the first look, the rig works correctly, but the AutoPosing tool does something strange with the skeleton. And I don't understand what I'm doing wrong. Maybe it's a bug, or perhaps I'm doing something wrong, can't tell

    I've attached a video with demonstration and project file with fbx.

    Attached Files

  • #2
    As you can see on the screenshot, the additional points on the knees are not in the right place.
    You can fix the problem by placing them as shown on the screenhot from our documentation.
    Click image for larger version

Name:	0.png
Views:	33
Size:	72.2 KB
ID:	2299
    Click image for larger version

Name:	1.png
Views:	17
Size:	266.1 KB
ID:	2300


    About us
    Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
    Join us