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Can we import fbx animations exported from Unreal Engine or Maya into Cascadeur?

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  • Can we import fbx animations exported from Unreal Engine or Maya into Cascadeur?

    Can we import fbx animations that were exported from Unreal Engine or Maya into Cascadeur? Trying to clean up animations that were done previously in Maya or already in Unreal Engine, Dying to know if we have anyway of getting them into Cascaduer?

  • #2
    Answered my own question to an extent, having frame rate errors in some of my testing, but the exported animations from Maya or Unreal often come with either no Mesh - just the skeleton, or with a ton of LODs (you can specify on export from UE4 though) and Cascadeur won't apply that animation unless it matches the mesh already in the scene. My work around for the ones I only had skeletons for was to export the UE4 Man from Cascadeur and open in Maya. After you bring this Cascadeur fbx file in, you can import the other animation skeletons fbx files and it applies the animation directly. May come in rotated oddly depending on your settings for Y Up or Z uyp - but exporting the first frame of this and importing back into the UE4 man scene works immediately. I need to see if I can fix those frame rate errors and get whole animations brought in, so far only got 1 framed pose. Bottom line is that the SK_Mannequin_LOD0 mesh needs to be exported with that animation to get it into Cascadeur's UE4 man scene.

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    • #3
      OK solved, 30 FPS export with the mesh there from Maya is working perfectly when imported with animation to Cascadeur - done.

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      • #4
        I am glad that you found a solution and I will show your workaround to our team!

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        • #5
          I'm very interested in this concept. I'm dealing with massive data from a low-end mocap suit. I can import these fbx files and correct them using the tools in Cascadeur? If so can you please explain in detail how to do this (import the data)?

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          • Solid Cloud
            Solid Cloud commented
            Editing a comment
            Yes! I'm using Cascadeur to clean up mocap from Rokoko Smart Suits and take back into Unreal. I get the FBX files from Rokoko into Unreal, retarget to the Unreal Skeleton- export from Unreal. Will try the method suggested in the documentation Tom shared next to see if results are the same, but my work around has been doing the trick as well

        • #6
          You can find instructions for the import in our documentation.
          https://cascadeur.com/help/import_fbxdae

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          • Solid Cloud
            Solid Cloud commented
            Editing a comment
            Thanks for linking this, was good to look through those tips on impoirting/exporting from Unreal - I tried them however, in Cascadeur, they're still facing down, and using interval mode to rotate them back up in Cascadeur is fine, but exporting those animations back to unreal - the rotation is off and they are laying on the ground facing up as a result. I'm still using my work around of going to Maya to import them over the skeleton in the scene where the rotation is working, then going back to Cascadeur.
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