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Need help, rigging is not working as it should

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  • Need help, rigging is not working as it should

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Name:	casc_gg02b8b.jpg
Views:	57
Size:	101.8 KB
ID:	1819Hello @ all.
    Rigging won't work as it should. Always when i click on "Create Rig" the black points still have a blue square around and the mesh-parts can't become moved.
    Attached Files

  • #2
    Hi Stefan, could you please upload the scene file for a closer analysis by our developers?

    Comment


    • #3
      Hi Tom, here it is: http://www.earthviews.de/3rdart/cascadeur/gg01b8.casc
      Can't upload in case of your file-size restriction.

      Comment


      • #4
        Thank you Stefan, wir werden uns das ansehen!

        Comment


        • #5
          Prima, habt ihr die Datei schon gespeichert, daß ich die von meinem Webspace löschen kann?

          Comment


          • #6
            Hi Stefan,
            Yes, you can delete it already,

            Our team has analyzed the scene, and they found not only one, but several issues.
            My colleagues produced a video with rigging tips especially for you.
            https://files.slack.com/files-pri/TG...gging_tips.mp4

            (P.S. Viele Grüße aus Nürnberg)

            Comment


            • #7
              Hi Tom

              Cannot see the video
              Immer wenn ich auf den Link klicke lande ich auf der Anmeldeseite von Slack. Wenn ich mich mit Google anmelden will funktioniert das aber nicht. Es lädt immer wieder die gleiche Anmeldeseite.
              Dann hab ich versucht einen Slack Account zu erstellen in dem ich auch angemeldet bin, sehe das Video aber trotzdem nicht.

              Gruß aus Braunschweig
              Attached Files

              Comment


              • #8
                Please try this link:
                https://www.dropbox.com/s/oy464kk0b8..._tips.mp4?dl=0

                And here is a question from our team:
                My colleagues are impressed by your model.
                Would it be possible to use your model as a (positive) example in our tutorials and FAQs?
                Last edited by Tom Borovskis; 07 May 2021, 11:36.

                Comment


                • #9
                  Hi Tom, can see it now.
                  First let me say many thanks for your help. I will check and try out again this weekend.
                  And YES, you can use my model as example in your tutorials and FAQs, ...... of course so long nobody can download the model as itself. Maybe when i get it it will become a commercial product for selling.
                  If you may note a short credit "Model by 3rdArt.de" i will enjoy, but that's up to you (keine zwingende Voraussetzung).

                  Thanks again, Stefan Beckhusen

                  Comment


                  • #10
                    Hi Tom, it's still not working for me.
                    Maybe there's anything what i don't really understand, so i checked the documentation again and found following:

                    "1. Import your model to the scene by selecting File → Import Fbx/Dae → Add model or File → Import Fbx/Dae → Scene.
                    Note: Cascadeur does not have functions for creating joints and meshes. You need to prepare them in another software."

                    First note in your video says: "Joints are not attached to the mesh (no skin modifier)"

                    That's the trouble. When in CASC rigging mode i set up the skeleton at "Objects / Add Joint". But in my understanding this is in opportunity to the note "Cascadeur does not have functions for creating joints". Don't understand this.
                    I create my models with Zbrush which has no option for rigging or to add joints. So i import a blank fbx mesh to CASC. Now, .... how shall i attach joints to the mesh?
                    Shall i first prepare my sculpted model in anyway in Blender before importing to CASC?

                    Best, Stefan

                    Comment


                    • #11
                      Hi Stefan,

                      "And YES, you can use my model as example in your tutorials and FAQs, ...... of course so long nobody can download the model as itself. Maybe when i get it it will become a commercial product for selling."

                      Great, thank you! I will forward this info to our team.

                      About the latest question:
                      Don't worry.
                      We will work it out together.
                      As soon as I have a helpful answer from our developers, I will let you know!

                      Comment


                      • #12
                        "Shall i first prepare my sculpted model in anyway in Blender before importing to CASC?"

                        Answer:
                        Yes, the status quo is, that you need to create a skeleton and bind the mesh to it in another 3d package.

                        Comment


                        • #13
                          Ok, have done it in between and will give it a new try.
                          Thanks Tom.

                          Comment

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