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How to attach a sword to the UE4 mannequin

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  • How to attach a sword to the UE4 mannequin

    To attach any kind of object to the UE4 mannequin in Cascadeur, you need to work at the prototypes level, before the rig is generated.

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    1. Open the UE4_SK_Mannequin_prototype scene and switch to the Joint mode.
    2. Open File / Import fbx/dae / Add model / and select your weapon (it should be an fbx scene which has joints and a weapon mesh associated with the joints)
    3. A weapon has appeared in the scene. You can drag it to the desired place by moving the weapon joints
    4. Select the palm joint (if the prototype of a rigid body interferes, you can hide it by pressing V, or selecting the joint in the Outliner) and also the main weapon joint, while holding Shift.
    5. Open the Objects menu and select Transform \ Add parent.
    6. Choose the joint that will be the parent (usually, it's the hand joint).
    7. Done! Now you can add rig elements to the weapon and generate a weapon rig.

    This instruction will be useful if you want to attach your own object.
    If you want the scene with the sword already attached, but want to generate rig yourself, get the file no.2
    If you just want a ready-made rig of UE4 mannequin with the sword already attached, please download the file no.3 below

    1. UE4_SK_Mannequin_prototype
    2. UE4_SK_Mannequin_sword_prototype
    3. UE4_SK_Mannequin_sword

  • #2
    Thank you! Now I'm a warrior!

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    Last edited by Dormouse; 11 February 2020, 13:03.


    • #3
      Excellent, Thank You !


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