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Interval edit mode

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  • Interval edit mode

    In Cascadeur there is a special mode for the manipulators to edit a number of frames simultaneously - it's called interval edit mode.

    Suppose we have a simple scene with animation, let's edit one frame, you'll see how neighboring frames get re-interpolated after the left mouse button is released:

    Click image for larger version

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    Let's change to interval edit mode. In this mode you edit positions and rotations of objects not only on the current frame but on all selected frames:

    Click image for larger version

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    You can also change the pivot behavior in this mode. Instead of having one pivot for all frames you can select the option for a pivot to be calculated for each frame differently. Note, that having a global or local pivot setting will give different results. Also, you can always select any object as a pivot with a right mouse click. It will guarantee that your changes will be made relative to the pivot-object.

    Click image for larger version

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    Note that all interpolation was set to fixed, it is set as default behavior, because when working with only some subset of all objects this guarantees, that they will keep their new position. But there is also a setting to edit only keyframes:

    Click image for larger version

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    Later we'll add some real-life cases where it can help.
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Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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