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How to import a mesh

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  • How to import a mesh

    You can import any custom mesh to the scene if the skeleton bones match. This way you can replace any current mesh.

    1. Open a character with the same skeleton in the Cascadeur.
    2. Switch to Mesh mode.
    3. Select the mesh and hide it by clicking on Invisible in the Objects properties menu.
    4. Switch to Joint mode
    5. Select the bones
    6. Click on File/Import/Add model to selected
    7. Choose FBX file with a new mesh

    There should be a new mesh on the scene now.
    If you import several meshes like this, you can easily switch between them by hiding the unneeded ones with the Invisible button.

    Here is the whole the process in one gif:

    Click image for larger version  Name:	meshimp.gif Views:	0 Size:	674.4 KB ID:	64

  • #2
    I love Cascadeur so far, you did an amazing job with the software and also with the tutorials!
    Maybe I just missed the part where you show us how to import animation data. I struggle to import a default Unreal Animation in the UE4_SK_Mannequin Scene. ^^"
    I looked already into the "Import Animation from UE Documentation" and I dont get any Error with the import but also no Animation to the selected joints.

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    • #3
      Originally posted by Juer Rich View Post
      I love Cascadeur so far, you did an amazing job with the software and also with the tutorials!
      Maybe I just missed the part where you show us how to import animation data. I struggle to import a default Unreal Animation in the UE4_SK_Mannequin Scene. ^^"
      I looked already into the "Import Animation from UE Documentation" and I dont get any Error with the import but also no Animation to the selected joints.
      Please try opening the default animation as a separate scene in Cascadeur and then copy-paste it to the scene with the rig.

      Comment

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      Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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