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Standard Model to Unity3D

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  • Standard Model to Unity3D

    is there any reason the sample rigs only have two finger bones? I'd really like some default rigs to use with Unity3D's humanoid figures, but when I import the hand animations are completely off:



    Is there any fix for this?

  • #2
    Our UE4 sample rig has more than 2 fingers, as you can see on the screenshot.
    Also you can use any of your own characters, you do not have to use our samples.
    Our sample characters are rather meant to use for testing purposes or for learning than for actual use in projects.

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