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There is a problem with the axis of rotation of the joint in the quick rig tool.

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  • There is a problem with the axis of rotation of the joint in the quick rig tool.

    I tried to create a rig with the quick rig tool, but I'm having problems with the coordinates of the rotation axis of the lower body.
    This rig is a Genesis 8 male from daz3d with some unnecessary joints removed in maya.
    It looks like the local rotation axis of the lower body is not being reflected properly.

    I imported the fbx using the process File>import Fbx/Dae>Add model.


    Is there a solution?
    Attached Files

  • #2
    Here are the relevant instructions:
    https://cascadeur.com/help/import_from_daz_studio


    You can use the attached JSON file.
    Attached Files

    Comment


    • #3
      I'm learning this software by referring to the documentation and tutorials now. This JSON file solves this problem and is very helpful.

      Thank you.

      Comment

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