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  • Link Constraint

    Weapons are transferred from the body to the hands. 3dsMax uses Link Constraint for parent conversion. In this way, the interpolation animation is also accurate. How to implement it in Cascadeur?
    Another problem,How to output the original coordinates when the movement is made?
    Click image for larger version

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  • #2
    We don't have this function yet, but want to add it in the future. For now, you can try to copy the sword relative to the pivot point on the model's back. And then change interpolation to FK.

    Click image for larger version

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    Comment


    • HONG
      HONG commented
      Editing a comment
      Thank you very much, maybe it can solve some rotation problems.
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Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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