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How many triangles can Cascadeur handle?

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  • How many triangles can Cascadeur handle?

    How many triangles can Cascadeur handle for character meshes? Could it handle, say, a 30,000 triangle mesh without slowing down? Thanks.

  • #2
    30.000 triangles meshes are not a problem at all for Cascadeur.
    You shouldn't notice any slow down, as 30.000 is not an extraordinairy high number for a character.

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    • #3
      Awesome. Right now I'm making all my characters in Blender, and 30,000 with the rigify rig, while not terribly slow, isn't as fast as I would like either. I heard you're making a python API? Would there be support for writing rig importers/exporters? That would be nice.

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      • #4
        Probably, yes. The whole rig creation pipeline we have will be brought to python and it will be possible to edit it.

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        Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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