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Cascadeur Blog Post: The making of Project Destiny

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  • Cascadeur Blog Post: The making of Project Destiny

    Although Cascadeur is not scheduled for completion until 2022, there are already a large number of developers using the Early Access version for real game development. We regularily meet talented young people on Twitter, Youtube or in our Discord channel who showcase realistic animations they created with our physics-based 3D character animation software.

    We recently introduced one of these indie talents and his project in the blog post "Making an Animation for a 3D Pixel Art Game". Today’s post continues this interview series and introduces you to the Spanish game creator Jesús and his indie game "Project Destiny".

    Enjoy reading!

    https://cascadeur.com/blog/general/i...open-world-rpg

  • #2
    the final version will also have the free part???

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    • #3
      Originally posted by Crochet Estilo 2 View Post
      the final version will also have the free part???
      Hi! Thank you very much for being interested in my project!

      I'm trying to have a playable version. It will be a very basic version with the essential minimum for players to know what the game consists of, its virtues and to make it fun to play. This first version will almost certainly be released for free. Then I will open a Patreon or Kickstarter to seek support and funding to continue with the development. The later versions of the game won't be free.

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      About us
      Cascadeur is a standalone software for creating physically correct keyframe animations for characters, humanoid and otherwise. Make realistic animations from scratch or improve your mocap, while retaining full control over the results.
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